Bethesda is no stranger to success, and the titles developed by their in-house division (Bethesda Game Studios) have generally been smash hits. Since an Android port is currently under development and the ETA unknown, I felt it would be best do a review now while the game is still fresh in the minds of many people, instead of waiting months to review something that would already be old.įallout Shelter is the first mobile game from desktop and console giant Bethesda Softworks, of fame primarily for their work on the Elder Scrolls and Fallout franchises. Fallout Shelter is one of the only mobile games in recent years to garner true attention from the mainstream gaming press, and it has skyrocketed to the top of the App Store since its release. Don't worry, we're not planning on making a habit of this. Theres lots of guide in Steam, and youTube, and some really good faq's to read.Yep, we're reviewing the iOS version. Just keep in mind, that internal vault events, like fires, radroaches, molerats & radscorpy's all ahve their event strength modified by the size and upgrade level of rooms they spawn in (as well as vault size and game mode, etc). Also, if your first floor is a dead end, it forces raiders back through that 1st 3 wide room, fighting your very best dwellers twice in a row.Īfter that you can build as you like, asetics, purpose, etc. Originally posted by Maebus:Should I plan to merge all rooms into 3's or are some rooms not worth merging into 3? Your top floor, and maybe the 2nd floor should allways be 3 wides and 2 wides (don't upgrade all these rooms yet, not untill you have strong enough wpns & dwellers to defend the), for defence versus raiders that break down your vaults front gate and come charging in for loot and shennanigans.
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